Questions for developers


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this Q&(A) is from question_dev_1

It's time the next release a new weekly Uncategorized "Questions for developers», where you will get answers to the most popular topics from the previous release. Happy reading!

question

Good day like the first I =) Question whether reduced Destroyers in the battle at least 3 units? If you have done this and said Economy play Aggressive but when 5 destroyers in combat is not real! Although the play on the destroyer =)! Oh yes 5 destroyers + PR here and play here has aggressively!

answer

Hello! Congratulations on the first place! =) Any settings matčmejkera (component, which is responsible for the selection of the teams), limiting the class "top" must be placed just above the average number of ships of the class in the queue. As an example, we can cite the carriers: for them, we put the limit of four (at medium levels) and two (at higher levels) ship in battle. This setting severely regulates the maximum number of aircraft carriers in commands, but does not create problems, because the percentage of players at AB in relation to other classes is quite small. If you make a similar configuration for EM, as you suggest, we get the following effect:

  1. Increase the average waiting time in the queue – This is an extremely serious problem. wait don't like anyone.
  2. Even if we assume that this is not an issue and an absolute majority of the players will be willing to wait out destroyers when they start an excess assemble "snowball", and will be forced to form incomplete fights. For example, 11 × 11, 10 × 10, 9 × 9, and so on… but destroyers there will still be 3 × 3 in accordance with the restriction. Nothing good in similar battles no, better on the fact no one will become.

The popularity of the destroyers is high, but the same can be said about battleships. For leveling the balance we will try to make more attractive the Cruiser and do without balancer limits. With regard to aggressive play, it is possible in any case. Hurtle headlong at the Centre – This is not a mandatory item and never winning tactics. If a lot of destroyers, you can first give them grappling with each other in the first fire contact, then choose the direction for a breakthrough.

question

Will there ever be able to sell warehouse unnecessary upgrade?

answer

Yes, like modules from the ships present in the port. Solution with auto sales-art troubleshooting many versions ago, eliminated the problem of the greater part of the players. However, we understand that individual cases will remain when you plan to choose and sell the property manually. As soon as there was a possibility, we have included the finalization of the plans. At the moment this functionality is already created, so stay tuned.

question

Is it possible to change the system of karma? Goes stupid when you saved your team and got 7 thanks immediately get 8 NEblagodarnostej from opponents you drowned. Worse, if the allies out of envy as well zaminusovali you. And, Yes, much more valuable than gratitude from opponents, is it possible to somehow visualize it?

answer

Karma system really needs some changes. Need to work with the categories of positive and negative ratings, improve protection against "cheaters" and consider other suggestions of players. We plan to make it through several versions.

question

In connection with the latest updates a lot of people gather “negative” postings. They will also be taken into account?

answer

Recent updates have made the game quite a lot of positive changes, but all to please impossible. And some, even positive change, initially perceived as controversial, require re-training and acclimatization. We understand this. Criticism of players is important for the whole team, for obvious reasons. We want to play like the audience, so if there's something that annoys us useful to know about it. On the other hand, let's not forget about the difference between a negative opinion of a small group of players and a real irritant, which spoils the impression from all games. The first case – It's the least reason to think and double-check the data, the second – reason immediately start planning changes.

question

Guys have long and repeatedly asked, so repeat now here: are you planning to add chat next to Nick… drum roll……. The NAME of the vessel? Ta-daaam!… Well, not interesting to us at randome chatting only see Nick player! (have to press tab and pancake in the lists look at what exactly the ship the player). But game situations such things happen quite a lot. Used to be a mod-crutch, now long since gone. Thank you

answer

We love this proposal. So now the plan, however, it is necessary to think how beautiful fit and nickname, and the name of the vessel (both can consist of a large number of characters) in our chat is quite compact. But this is a question we will work out all necessary. Thank you!

question

My question is why when putting priority on air target and she disappears from the world, then we must put priority again, and for the ships missing due to light priority remains?

answer

This Mech was formed at an early stage of development. But we are well aware that "historically" – not the best answer, therefore, reflect on your question and if not sudden arguments against, put in a small plan. Sounds reasonable. Thank you!

question

Whether such a function in the game: after the destruction of the vessel beached, it will not totally disappear, and lie on the ground and showing themselves from water depth respectively.?

answer

In General, Yes, we can, and we will be happy to believe that she will make battles greener. Therefore, in the category of "elaborate, when will we have the opportunity to change the present. The problem is that the skeletons have fully processed on the server, because they form appears, a new barrier, with which you can interact. This is a feasible task, but it will take resources to work on more important innovations. So now we have these question do not.

question

U “Pocket” battleships of Germany Deutschland, Admiral Graf Spee and Admiral Scheer has a chance to appear in the game?

answer

Yes, there are. Right now none of these remarkable ships don't have the game primarily because of the difficulty of balancing. They were originally conceived as the Raiders for violation of maritime transportation of the enemy, possessing less than most battleships caliber. While booking them rather krejserskoe. When we can conceptually define place these ships in the game, there is nothing to prevent us to add them.

question

will it be possible for a free experience pump Commander?

answer

This possibility is considered by us as part of an overall refinement skills System Commander. In addition to the impossibility of spending my free experience, there are still a number of points that I want to eliminate. For example, disputed the validity of some skills, lack of variability, the inability to spend experience Commander after the accumulation of 18 (and for particularly stubborn players – 19) points. All that we want to address in a future updates and have already started work by approving the design. So stay tuned.

question

whether battleships in the Russian branch development and, if so, when this action?

answer

As you understand, we cannot announce new branches within this column. However, foolish to deny that we worked on a branch of LUKE RI/USSR. When a sufficiently high percentage of project or unfinished battleships it looks quite viable and interesting. So no fundamental barriers to work, we have over it. However, let us remember that the following "branch – This British light cruisers and alternative Japanese destroyers. That is, in the near future it does not exactly worth the wait.

question

EMM… How to ask polite…You know that the clans (okay, community) 2 years already been in the game from idleness? Do you think it's a normal situation for MMO online games?

answer

Sounds like you had happened to ask politely, for which special thanks. Know, but all my time. 2016 year passed quite productively in other areas of work. However, let's switch to the specifics. Community players and clans we respect fully realizing their desire to get some different, unique gameplay. For clans scheduled four global phase, with the first already is nearing completion, and the rest are at various stages of development or design. The first stage – "gentleman's set, the ability to arrange clan and socialize (to put it simply, communicate and learn each other) in the game. The second stage – motivation to join clan in the form of a supplementary unobtrusive gameplay. Let's call it conditionally "casual" – It will be attractive, useful, but does not require strict discipline and training. The third stage – adding a medium-difficulty of gameplay, which already will demand increased organization. The fourth stage – Add a "high-level" gameplay, which will succeed hard whipping and played clans (something conceptually close to the global map World of Tanks). Avoiding unnecessary promises and "leaks" can say that plan to solve the above tasks the remainder of 2016-2017 and the entire 5th year.

question

The impression is that the farther from the day of release, all nations have become monotonous and sulfur, therefore, begs the question. Whether focused on a national trait in ships, modules, consumables, etc.? What efforts are in this direction?

answer

Honestly, we do not share your opinion about the "greyness" of Nations. Suffice it to recall the German battleships, whose particular booking and setting individual PERFORMANCE CHARACTERISTICS like mine action caliber really allow you to apply the stated tactic in the middle of an aggressive fight. Yes and the British cruisers, which are now looking ahead, we cannot call it mediocre. So, in answer to the first part of your question, the ships already have different national realities, and we will continue this tradition. As far as upgrades and equipment, we would not like this make a strong emphasis on the nation. Yes, American LUKE has a unique modernization (as the Japanese CD Iwaki and Yubari) and increased the duration of the Emergency team. Yes, senior German battleships have a Sonar search, and the British cruisers will not fire Barrier. But in General, we believe that the choice should ship picking minimally depend on the nation. In this regard, we will develop soon a common variation to the player didn't have to relearn when switching branches immediately on two fronts.

question

It would be nice to add the phrase hotkeys “Excuse me”

answer

Yes, this is an interesting proposal. Finalization of the planned command system in one of the updates of the year 2017. Enable this command there. Thank you!

question

When will the project r?

answer

We do not want to disclose the date – It will be a surprise. But to the players not to be bored without the project R on October, as many have noticed, were announced a diverse and very "tasty" stocks, trials and challenges.

question

Possible revision of the system of aircraft damage from air accumulation (reset not damage when departing with the aura, and the aircraft carrier)? Now, according to articles about PVO – each ship is causing your damage which does not accumulate (on departure from auras) when ships go in the order and at the same time attacking the enemy group. This feature prevents the command game since warrant more sense to go with a weak AIR DEFENSE ships at the moment, unfortunately. Thank you.

answer

Hello. Such refinement is not planned. From problems associated with air defense, which we are now concerned about, can call gameplay aircraft carriers at the most junior levels. There's a higher percentage of inexperienced players and little ships with an effective air defense. The decision to work with. And mechanics in General, we consider adequate, although do not exclude future improvements, including for ships with a weak defense.

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