The commanders!
We offer to your attention the brief version 0.5.12. Personally see in action, many of the changes you can update to come soon: 20 September in 19:30 (MSC) kicks offGeneral test the new version. Join us, it will be interesting!
Because the version is still being tested, the information in this material is conditional in nature and reflects the status at the time of publication. Some of the changes and innovations may not be included into the final version or enter it in another form. Screenshots, specific values of characteristics and details of the game mechanics don't necessarily prove to be relevant after the release of patch.
Fighting rank
Bored on rank testing fights? Then we have great news! Shortly after the release of version 0.5.12 kicks off a new season ranking fights. As always, it will be slightly different from the previous one:
- The season would rank 23. For players convenience, provided more fireproof ranks at the beginning of the negotiation table.
- In each of the teams will be chosen identical levels and classes of ships.
- In the new season in one fight can get only one level of ships. In the battles of the third League will participate only ships VI level, starting from the second League — ships VIII level.
- In the new season will be added to the rotation of the map «Mountain chain», «Neighbors», «Trident» and «The big race».
- Because the exact balance of the season will be removed from rotation map «Strait». Location «Split», «Tierra Del Fuego», «Ocean» and «Tears of the desert» also excluded from the rotation.
All the details are coming soon. Stay tuned for news!
Balance
The ships senior levels forward to many changes of booking, relics and other characteristics. Surely you have repeatedly watched as some commanders, playing linkorah senior levels, have resorted to the following tactics: unfolded to the enemy and, moving at a minimum move, fired him from the bow guns. This allowed to significantly reduce or even completely exclude damage to armor-piercing shells at enemy «classmates»but a bad effect on the overall dynamics of the battle.
In order to remove the possibility of resorting to such passive tactics games, it was decided to reduce the thickness of the plating on the pumped linkorah VIII–X 4 mm levels. This change will allow punching ships in nasal projection anti-armour projectiles larger calibers. As a result, battleships will become greater threat to enemy «classmates» and will be able to quickly apply them to an impressive damage, especially in the melee. This change will affect only cases of direct confrontations with enemy battleship «classmate». «Tank» will become more complicated and would force commanders carefully choose the position of the vessel rather than simply unfold to them.
Other changes
- Reduced thickness of plating destroyers senior levels. As a result the destroyers will become more vulnerable to fire shells at the MPC and will receive more damage after each hit.
- Because Soviet destroyers «Khabarovsk» and «Udaloy» showed too high efficiency compared to «classmates» other Nations, it was decided to make changes in their characteristics. Will be reduced range fire «Khabarovsk»as well as slightly increased the recharge time for «Khabarovsk» and «Swashbuckling».
- Researched cruisers VIII–X levels will be able to install the sixth cell upgrades «Steering machines. Modification 3»that reduces time overlaying controls at 40% and reduces repair time steering machines on 80%. The change is intended to make the senior levels Rez cruisers and motivate aggressive game on them.
Team game
For more equitable calculation of awards for battle experience and credits now take into account the following factors:
- detection of enemy ships and squadrons;
- the damage caused the allies to detect player;
- potentially resulting damage.
The overall logic of the accrual of credits and experience for the battle has been reworked taking into account these changes. As a result, if the Player performs a useful actions in battle (deals damage, fights for control points command supports), his average earnings in experience and loans will remain at the same level.
The players, who in battle tactics be lopsided hold less favorable economic situation. Among them, for example, commanders, who instead of jacking battleships directions and support team are kept away from the fighting, trying to inflict damage with marginal increments from fire. Or players on the destroyers, who only deal with seizure of control points, but do not conduct reconnaissance.
These changes are based on statistical data collected in versions 0.5.9 and 0.5.10. They should have a positive impact on the economy of the game and make an award to a fairer, especially for players who have been active in assisting the allies.
Maps
The game added a new map «Shards» for VI–IX levels fights. The battle in this location will be held among the islands of the North Sea, somewhere between Iceland and the Scandinavian Peninsula. Harsh landscape will decorate a few settlements of fishermen and Navy base, supporting ships protection polar convoys.
Along with the addition of a new card was also improved the appearance of the borders of the game locations.

Passive behavior in combat
In previous versions of the players who left the battle before the destruction of his ship, received a penalty in the form of zero awards after the conclusion of the battle. To combat passive behavior in combat the same penalty now applies to the players who do nothing after loading into the fray. Passive behavior criteria as follows:
- For aircraft carriers: Player stabbed no damage and did not raise into the air squadrons.
- For ships of other classes: Player stabbed not damage and did not move.
Interface
- Added the ability to adjust the transparency of the water on the mini map.
- Added 5 new sights trained players in the framework of competitions. Change you can sight in menu «Settings» > «Office» > «Choose a sight».

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