How it works: Torpedo damage


2f4c2e32-4315-11e8-84e0-ac162d8bc1e4_1200x

Let's talk about how torpedoes deal damage according to WG's "How it works EP1: Damage".

Doubt from deep mind

Every player who wants to play well World of Warships must have had these questions: Why do I see on the third party data sites that the torpedos' alpha damage is about forty or fifty thousand, meanwhile the alpha damage that marked in the game is only about ten to twenty thousand? Why does my torpedo inflict neither 1/6, 1/3, nor the full alpha damage? What is the difference between the damage algorithm of torpedo and of gun shells?

Simplification made by WG

In fact, the torpedo damage that we see on the panels in the game is simplified, and the formula has been discovered long time ago:

Alpha damage /3 + impact damage
WG has a good reason for doing this--the data that the panel displays must be easy to understand; Based on the fact that all of the ship's core areas are only subjected to up to 1/3 of the torpedo alpha damage; For a mine-protected ship, for example, the Republic, its core is only 21% of the torpedo alpha damage. After such explanations, the ÷3 of the preceding formula is obvious, and for the torpedo damage relief shown on the panel, it is used accordingly:
100% – Torpedo damage Coefficient x3x100%
This formula can quickly confirm that the Republic's torpedo damage reduction is 37%.

※ Please note that some of the ship panels on the torpedo damage reduction value is not correct.

In most of the actual combat, the damage caused by the torpedo and the Panel on the display of eight or nine, this simple conversion can indeed meet the basic needs of the majority of players. But if it is to be said that it works, we must go back to the whole simplification process and return to the frame of the bombardment injury to see how the torpedo is operating.

Dismantling of torpedo damage

In fact, the analysis of torpedo damage is simpler than the analysis of artillery damage. A torpedo either hits the bow, or hits the stern, or runs to the core (for convenience, we call the middle of the destroyer a central area), and it doesn't jump up and down the superstructure or gouge out the deck. This article will use Minotaur torpedoes when discussing specific cases, one of which is that her torpedo alpha damage is 47000--a very beautiful whole thousand, and she can be a single torpedo, the reader in the future can easily restore the case in the training room or a similar test for different ships.

Bow and Stern

The bow and stern do not enjoy the torpedo damage relief, a brand new ship bow or aft of the first ray will be the higher damage, then the torpedo damage to stabilize. Minotaur the first torpedo caused 12,628 damage to the bow of the Republic, and the dismantling was:

47000x0.165 + 4800 + 73 = 12628
x0.165 is what we usually call 1/6, in this case the hull is 7,755 damage, 4800 is because the Republic of the bow part of the only 4,800 points of blood, by this torpedo directly empty, 73 is we will soon talk about impact damage. Each subsequent torpedo is stabilized to cause 7,828 damage:
47000x0.165 + 73 = 7828
Because the bow part is not blood, only the hull continues to bear the damage.

Know the algorithm, we take the hibiscus try once, the first torpedo caused 11,528 damage, because the bow of the hibiscus is only 3,700 points of blood, and take Montana try, the first torpedo can cause 12,828 damage, because the bow of Montana has 5,000 points of blood.

Core area

As mentioned above, the core area enjoys torpedo damage relief, and all ships are only 1/3 more vulnerable. Minotaur's first torpedo caused 15,655 damage to the core of the island Wind:

47000x0.33 + 145 = 15655
x0.33 is what we call 1/3, the impact of the damage is suddenly turned into 145. If we try it again with a hibiscus, it could cause about 10500 damage:
47000x0.22 +??? ≈10500
The core of the hibiscus is only 22% of the torpedo alpha damage, and the impact damage will change.

Impact damage

This mysterious impact injury is the legacy of WG's ancient design, and no one except the developer can say exactly what it is”What's up?”If the WG is going to talk about the torpedo how it works video, it's an impassable hurdle that must be made clear. But we can make a bold guess, do an image metaphor, there are ways to calculate the size of impact damage. When the torpedo hits the target, it explodes, and the scope and impact of the explosion is so great that all the affected modules (except for all the hull parts in the blast range outside the hit point) will be harmed. The Minotaur torpedo has 1100 impact damage and 40% impact, so when the bow of the palm of the ship to pick up the thunder, with the bow of the hit point of the shock wave affected the hull, causing 73 damage

1100 × 0.165 × 0.4 = 72.6 ≈ 73
Conversely, the hull as the center of the explosion also spread to the bow, but the bow part of the blood is directly hit by the torpedo, so this part of the impact damage is not. Another example of Island wind, with the core area as a hit point of the explosion undoubtedly spread to the hull and superstructure, resulting in 145 point impact damage. In general, the closer the torpedo hit point to the bow/stern and the core demarcation point, the higher the impact damage.

For most of the ships that are in front and rear of the turret, the dividing point is the ammunition warehouse just below the main turret. Is there anything in this game that's more exciting than the ammo vault?

Feelings

Although it appears that the torpedo damage algorithm and the bombardment of the damage parted, but back to the original point of view of a rut. This mysterious impact injury also makes people think of the ancient version of the projectile caused by kinetic energy damage situation. With theoretical support, we are discussing the X ship using Y torpedo damage to the target z, you can specifically analyze the specific problems, not beautiful?

share to:

Knowledge sharing license agreement
This work is licensed under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Leave a Reply

Your email address will not be published. Required fields are marked *