0.5.11 New Mode -- Epicenter


Upcoming 0.5.11 Public Test houses some interesting new features.
We take you on a sneak peak at the all-new game mode——Epicenter


Let's dive in to what and how epicenter mode is played.

 


Unlike traditional standard battles or domination battles, which 2, 3 or 4 capture points are placed on map.
The capture area is a large circle placed at the center of selected maps.

Capture points will be given under such algorithm:
Points gained when a enemy ship is destroyed

CV 45
BB 40
CA/CL 35
DD 30


Points lost when an allied ship perished

CV -65
BB -60
CA/CL -50
DD -45



If you think the new mode is just a modified version of Zone, you will be surprised.

First, although it appears as the band-like circles form up 3 standalone capture areas, they were actually 3 overlapping circles without hollowed center.

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We'll be using a letter for each cap circle for your fast reference.
A —— The central

B —— The mid-circle

C —— The outer circle

Again you should realize that these 3 caps are overlapping circles and chances are one could be captured without you exiting another one.
1. Standing in C will have no impact on A or B,
2. When you sail your ship inside B, you'll be able to capture B and C,
3. When you get into A finally, you are now capturing all of three areas.
This in turn, can be translated to below situations:
1. When ships from both teams are inside C, the capturing progress will be paused,
2. When enemy present themselves at C with you inside B, you'll cease to gain capture points or progress from while continue capturing B,
3. When A is control by one side with B&C on the other side, capture will be interrupted at B and C while A keeps falling under control.
* If your team destroys the opponents grabbing B or C while you sit in A, the capture progress will immediately resume as soon as they are taken down.

After a successful capture, each area you control will add 1 point to your side every second.

 


These given maps are selected to be fitted with epicenter mode.

Ocean


Big Race


Strait


Trident


Tears of the Desert


 

As far as we can see from recent updates and changes to game mechanisms, WG is encouraging more aggressive playstyles and close quarter combats.
This is definitely not on the minds of long-range snipers and passive campers, as if they care about having fun and joy in this game.
The new mode urges ships with best concealment specs (destroyers, JP/UK cruisers) to maneuver aggressively to get up close. While battleship players are required to give effective support fire to their dog-fighting friendlies and to co-op with fellow supporters for better battle performance.
Every player should take their time and explore their unique playstyle in this new mode. Camping means losing? We'll see about that.

 

 

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