Asian clothing ranked fifth season has ended, dress second start of the season.
Many new vessels this year, commanders should be how to choose?
Action Station!
Qualifying fight analysis:
Ranked fighting 7v7 version model of naval supremacy map
Fast-paced combat distance is short, top ranked players of high quality.
Players ranking purpose of fighting mostly in order to win the great reward,
In ranking Asian clothing, for example, arrived at the R1 has a total of 3500 sovereigns, 1100W silver coin, ranked 100 +100% experience painting&22500 Denarii Type5 coating
As well as a significant number of flag awards.
To arrive at R1, needs to win the fight and keep a higher winning percentage: failure could greatly impact the efficiency of ranked.
In this ranking, for example, last R1 players will R13-0 the star represents 59 stars total needed to reach RANK1,
In case of not considering the star system, 60% winning player take 295 fight to arrive at R1,
55% winning player you need 590 battle
Because of the particularity of the qualifying time, onlyA very small number of playersCan reach more than 55% winning 60% winning percentage is even harder.
So the total number of fighting games is very sick players, so WG to provide a mechanism of a star——The losing side's best players will not miss the stars.
Can significantly help lower players games——In my fourth season ranked fighting, for example, of 53% or better, and only 319 games to reach the RANK1.
53% winning percentage does not consider the case on the nearly thousand of stars.
In summary, vessels required to rank you need to have the following characteristics:
- As far as possible to the tide control
- Experience gains as high as possible (e.g Sims has a highest level 7 DD experience gains, every fight can be 100-200 more than Mahan nude experience)
Ranking tactics:
Just 8 qualifying, 6-level ranking is not discussed
7v7 over sea battle, to hit 1000 points
One point (a point 9 minutes 10 seconds, very high scores)
One is to wipe out the opponent.
So qualifying is divided into two categories of vessels
- Ship&Suppressing support vessel
- Output resistance and line boats
Generally, DD is the absolute main points, as when there is no shortage of DD or DD, hidden well CA (ATAGO 9.1km, Edinburgh, 9.0km)
And a CA with smoke (Kutuzov and Edinburgh) can consider guest points. BB and CA is extremely important for suppressing support vessel, the control points have a vital role
CA can use DD smoke screen, using relatively high shooting speed, and HE hurt, and mobility, as close to the flag and quickly cut the other DD blood line
BB can also use smoke, in relatively good trajectory and far higher damage AP cut each other DD blood line
——In General, the ATAGO round Salvo can 4-8k damage to DD and round of salvos at least 2,3k of the BB, tens of thousands, even when it is high kill DD.
And BB can suppress other top CA too, reducing its own DD survival pressure.
Under no DD, have a point opposite the means need to be much higher than you force to retake the point
Advantage is winning initiative and exchange transfusion——Keep point stance with a drag knife to minimize hurt and used gun,
And rushed people don't smoke means less firepower and low hit rate and high bounce rates.
Shake-up is also an important part of the resistance line, can often be seen, teammates at great cost to start winning two points
But do not have a valid point advantage to push across the blood line, but given away one by one, and finally unable to keep points to lose the match.
The core of exchange transfusion is, one's own with minimal expense of inflicting maximum damage
First is to reduce its own damage, high maneuverability to avoid, heading angle should be basic knowledge
Then, as opposite as possible to do as much as possible effective suppression cases
Don't be set fire, and to guarantee mobility
But more effective way is to get across to you——
DD smokescreen stealth fleet under the covers you only if the torpedo problem
Smoke screen position of smoke time reporting, whether tobacco, may hit the path lit by a torpedo
These are all DD courses, his teammates also should actively cooperate with DD
Don't waste smoke shouldn't smoke.
Most important and the most important thing is to live
Live is 100 minutes, is a pressure, do not literally Mang literally dead
Followed by inflicting maximum damage
- Opposite to downsizing as a primary objective, priorities set fire to old blood——100 and 40000 blood dog, as long as not a bad gun output capacity is the same, not to mention the big dog can stealth mines, there are large health
- Aim to maximize their output——127 against DD works well against CA so-so against BB no effect
- Gunnery, especially blind technology
- Key objectives of the light
There is also a residual blood is objective pursued taking into account the will of put ourselves in danger.
Analysis of vessel
BB: first I open BB capability is not very high, not particularly accurate analysis, for information
- North Carolina: North Carolina has a good subtle, powerful main gun and air defences, and iron head. North Carolina BB are at a huge advantage in the civil war, especially the 3,4BB room, but its lower projectile velocity and high parabolic trajectory for their suppression of CA in unsatisfactory——Despite not wearing but difficult to hit, as well as us 20s damage control
- Days: days into magic armor, level 8 maximum tube correct trajectory and extremely HE. Suppression of CA is relatively better of North Carolina, 410 BB civil war although no high throw repeats strong, but HE can still be satisfying.
- Heaven and North Carolina's resistance HE is bad, easy to wash by 203HE very hurt, so avoid set fire by CA
- Bismarck: Bismarck's comprehensive protection anti-excellent cause HE, but full protection has led to a comprehensive anti-live——Giant half injury, likely to be hurt, while 380 pipes against BB very weak. However, Bismarck had water to reduce lightning damage to a certain degree, while its 10.6km under gun——IMHO in the number of higher-order pair of guns useless. 380 in the Suppression of CA is also not particularly bad.
- Tierpizi——Weakened version of BSM, added a little torpedo
CA: I rank on the CA dominated play, fifth season has been served in the Asia set 3 RANK1, has the certain reference
- Big Dog: rank a regular support DD is not bad, CA civil war class, BB washing ability, good lightning, high survival capacity, rank preferred.
- Chapaev: little ships, although has a strong ability to suppress DD, but embarrassment is that the winning his team-mates, to the stars
- Kutuzov: smoke + battle line opposite the long range can effectively lower blood volume (better than big dogs) + cover their own BB, but also can effectively support their DD (better than big dogs), but the ability of the civil war, when there was no smoke low survivability
- Edinburgh: random strong ships, in the rank function is questionable, but might consider bringing in rank on the smoke, due to Super health + magic AP, suppression of DD (most) civil war (can be said to be some of the most powerful, but questionable) is quite good, even big dogs can't say to win Edinburgh, but hard fighting BB
- Top: 155 has a strong ability to suppress DD, suppression of CA capacity, ignition suppression BB capacity——However useless, poor survivability + cervical spondylosis, 7 reports in bloom
- New Orleans: chapaev, chapaev stealth gun and are much longer, "stealth radar" useless, 7 reports in bloom
- Franz von hipper and Prinz Eugen: 7 reports in bloom
DD:DD can be used as a reference in this regard and practice rely mainly on experience
- Benson: the relatively powerful boat, mobility, civil war artillery 8 DD is best, not good at lightning, most important is to have the United States Department of smoke to the team played a strong supporting role.
- Luoyang: not very recommended, water is an advantage but artillery fire and lightning, especially poor lightning skills lead to poor anti-smoke
- Blowing snow: personally recommend a boat, but it is not particularly fond of the ship, hidden advantage, 0.4km's hidden makes it to Benson, unable to take care of——Standard plot is Benson lit before blowing snow was hit by teammate 1W blood——If you have a reliable team-mate (early qualifying, for example, rank5-rank1), and 15km shorter CD+ lot of torpedo, is extremely effective against the smoke, too much better than Benson. Disadvantage is some smoke is too short a time, blood volume low motor is bad, need extensive experience to harness the blowing snow
- Tashkent: 7 reports in bloom
CV:
Truth be told what CV configuration can be, 013 demolitions, 222 demolitions, 312 air 202 air even air sent fighter jets demolished
Can be a viable tactic——If your level is hard
Given the reduced personal CV, not worth mentioning.

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